Order Build by Heart Of Sword 2 necro 3 warriors 3 monks 1 Monk/Ranger = Monk with Martyr and Antidote Signet; Bring rest heals. bring dwayna's kiss. Also bring Frozen Soil and Winnoing. [doesnt matter what your attributes are] 1 Monk/Mesmer = regular heals with smite hex and remove hex [both for speed] and dwayna's kiss, Also bring Diversion. and Heal Area. This Monk will hug the 2 necros and use it on them. 1 Monk = boon healer with boon, word of healing, dwayna's kiss 1 Warrior = Axe with cyclone axe, disrupting chop, dismember, axe rake, axe twist 1 Warrior = sword with hundred blades, distracting blow, sever artery, gash and final thrust 1 warrior/Monk = hammer or axe; If hammer, bring devistating blow, crushing blow, heavy blow, holy strike, and sprint, if axe, make it any secondary and the same as the above axe warrior. 1 Necro = Order of Pain, Order of the Vampire, blood ritual, Rigor Mortis, Defile Flesh, Mark of Pain, Weaken Armor, rend enchantments 1 Necro = Order of Pain, Order of the Vampire, blood ritual, Rigor Mortis, Defile Flesh, Mark of Pain, Weaken Armor, rend enchantments The Idea is for the necros to switch off casting Order of Pain and Order of the Vampire to deal about 16 more damage per hit and to cast blood ritual on eachother. Also try and use defile flesh, weaken armor and lingering curse on the target, making them nearly unable to be healed. If the warriors are saying that their target is blocking too much,cast rigor mortis on the foe. Also, bring staffs of enchantments for your necro that has +20% longer enchantments. If you dont have it, USE FACTION TO UNLOCK!!! The Monk/Ranger must try and cast martyr as much as possible, to remove blind from warriors. The Monk/Mesmer needs to bring 8-10 into domination magic and seek out zealot smiters and cast Diversion on their draw condition so it takes longer to recharge. All the monks need Healing Seed! The Warriors must work together. One of the warriors should bring Ward Against Harm or Ward Against Elements. If that is the case, all the casters should come into those wards for protection. If not, [warriors] try and kill the other team's warriors that are attacking your monks and necros. All Warriors MUST NOT bring any weapon upgrades that convert their physical damage to elemental. Option 2 is to remove 1 of the necros and bring a Monk Smiter with Balthazar's Aura, Balthazar's Sprit, Strength of Honor and anything else that seems fit. Option 2 is incase the necro feels very comfortable with spamming Orders of Pain and Orders of Vampire. Make sure every person playing their character understands their roll in the group. Also make sure they understand the character their playing. For instance, warriors need to make sure they know how to stack absorb to the best that you can and know how armor works to optimize your damage reduction. Necros need to have good communication with eachother, making sure they dont stack their hexes or enchantments, and warriors need to tell the necros their target to hex, and monks need to call their Healing Seeds to not stack; so teamspeak is a must!!! Your stragety on alter matches is to about 5 minutes left, infiltrait the alter, assasinate the ghostly hero and then kill everyone else. Must keep rending the hero though.